


But as far as I understand the mechanic, your created wealth has to be reported trough a dwarven caravan to count. :-)Ī lot of challenges for beginners come with increasing wealth and increasing population.
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But puzzling out how to make it work is part of the fun. Now whenever you use a bag, a new one gets made :-) The downside is that the manager (like all things DF) is confusing and also has bugs. If you have less than 5 bags and more than one cloth, then you make a bag. If you have less than 5 cloth and more than one thread, then you weave cloth. You can do something like if you have more than X pigtails, you process plants. It's a pain in the butt to micromanage all of that stuff, so learning how the manager system works is the next thing I would do.

For example, you need bags for tons of stuff. Once you have drinks and food up and running, then start to make more complicated stuff. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įor me, I found (and still find after many, many years) that setting up a production line is a good way to get into the game. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
